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The UC San Diego Design Lab

The UC San Diego Design Lab

The UC San Diego Design Lab

This is an exciting time for the field of design. The technologies that the research communities have worked on for the past 25 years have leapt off the pages of academic journals and into the daily lives of billions. What used to be our imagination is now our reality. These have enabled an extremely wide range of innovation in multiple arenas: healthcare and medicine, business, social interaction, entertainment.

But technology only enables: a practical application requires more than the underlying technology. If we build things for people, then knowledge of both people and technology is required. If we are to make them pleasurable, then the creativity and craft skills of artists and traditionally trained industrial and graphic designers are required. If they are to be understandable, then social scientists are required, including experts in writing and exposition. If they are to thrive in the world of business, then schools of management are required. Design aspires to combine these very different vertical threads of knowledge. Design is an all encompassing field that integrates together business and engineering, the social sciences and the arts.

Our goal is to create an exciting, vibrant design community that pervades the campus, cutting across disciplines, developing cross-campus projects, combining practice with theory, and making UC San Diego a world leader in design theory and integrative programs.

We propose a novel mix of practice and theory, of Thinking, Observing, and MakingTOM. We want to produce major works that advance the state of knowledge and leave a lasting heritage. Let TOM define our approach. Thinking and Making, but always for the benefit of people, hence the importance of Observing. The goal of design is to produce products, services, and systems. It is the science and practice of making.

This is an exciting time for the field of design. The technologies that the research communities have worked on for the past 25 years have leapt off the pages of academic journals and into the daily lives of billions. What used to be our imagination is now our reality. These have enabled an extremely wide range of innovation in multiple arenas: healthcare and medicine, business, social interaction, entertainment.

But technology only enables: a practical application requires more than the underlying technology. If we build things for people, then knowledge of both people and technology is required. If we are to make them pleasurable, then the creativity and craft skills of artists and traditionally trained industrial and graphic designers are required. If they are to be understandable, then social scientists are required, including experts in writing and exposition. If they are to thrive in the world of business, then schools of management are required. Design aspires to combine these very different vertical threads of knowledge. Design is an all encompassing field that integrates together business and engineering, the social sciences and the arts.

Our goal is to create an exciting, vibrant design community that pervades the campus, cutting across disciplines, developing cross-campus projects, combining practice with theory, and making UC San Diego a world leader in design theory and integrative programs.

We propose a novel mix of practice and theory, of Thinking, Observing, and MakingTOM. We want to produce major works that advance the state of knowledge and leave a lasting heritage. Let TOM define our approach. Thinking and Making, but always for the benefit of people, hence the importance of Observing. The goal of design is to produce products, services, and systems. It is the science and practice of making.

This is an exciting time for the field of design. The technologies that the research communities have worked on for the past 25 years have leapt off the pages of academic journals and into the daily lives of billions. What used to be our imagination is now our reality. These have enabled an extremely wide range of innovation in multiple arenas: healthcare and medicine, business, social interaction, entertainment.

But technology only enables: a practical application requires more than the underlying technology. If we build things for people, then knowledge of both people and technology is required. If we are to make them pleasurable, then the creativity and craft skills of artists and traditionally trained industrial and graphic designers are required. If they are to be understandable, then social scientists are required, including experts in writing and exposition. If they are to thrive in the world of business, then schools of management are required. Design aspires to combine these very different vertical threads of knowledge. Design is an all encompassing field that integrates together business and engineering, the social sciences and the arts.

Our goal is to create an exciting, vibrant design community that pervades the campus, cutting across disciplines, developing cross-campus projects, combining practice with theory, and making UC San Diego a world leader in design theory and integrative programs.

We propose a novel mix of practice and theory, of Thinking, Observing, and MakingTOM. We want to produce major works that advance the state of knowledge and leave a lasting heritage. Let TOM define our approach. Thinking and Making, but always for the benefit of people, hence the importance of Observing. The goal of design is to produce products, services, and systems. It is the science and practice of making.

Read Next

Diabetes Design

Diabetes Design Initiative Presents Community Challenge Designs To Over 50 Stakeholders

Photo Courtesy of Matt Chesin

This Wednesday, September 2nd, the Diabetes Design Initiative presented the culmination of an entire summer of work to over 50 stakeholders in the healthcare industry. The team shared a prototype that will redefine the way how diabetes is explained without numbers and a new design to simplify data sharing.

Led by Eliah Aronoff-Spencer, director of the Center for Health Design, Design Lab fellow Lars Müller, and Ben West, a nightscout developer, DDI is re-thinking how healthcare technology is designed.

Design Lab Launches City-Wide Civic Design Challenge

Calling all entrepreneurs, designers, engineers and problem solvers!   Register for the Kickoff and Information…

Design Lab Steven Dow Scott Klemmer Student Presentation

Information & Interaction Design: Students Present Ideas to Esteemed Panel

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Seda Evis

Designer in Residence: Seda Evis

While Seda Evis participates as a Designer-in-Residence at UC San Diego with The Design Lab, and is VP of Strategy & Growth at FreshForm Interactive—an experience design and innovation consultancy—she also claims to have what she refers to as a superpower: her hybrid mind, which she describes as the combination of two worlds: the business side and the design side.

As a Designer-in-Residence at The Design Lab,  Evis enjoys working in an interdisciplinary setting, which she says enhances her existing skillset. “Academia tends to be quite separate from how the practice is done,” she explains. “I find ways of doing interdisciplinary work, as well as cross industry work, very important for innovation because that’s how you actually get seeds from different places.” As of now, most of Evis’s work at The Design Lab has been working with the Community Team on the now winning bid for the World Design Capital 2024 (WDC) designation. Her work dovetails with her role on the Board of  Directors for the Design Forward Alliance–a non-profit organization started by the Lab in partnership with the regional design community and one of the partners co-leading the HOME 2024 WDC efforts alongside the Design Lab, Burnham Center for Community Advancement, the City of San Diego and the City of Tijuana.   The designation puts the San Diego-Tijuana region in a prestigious international cohort recognized for the “effective use of design to drive economic, social, cultural and environmental development.”  Even the proposal theme is significant, Evis says. “Home” not only refers to the immense and diverse communities of San Diego and Tijuana that form one, but also serves as an acronym for Human-centered, Open, Multi-disciplinary/Multi-cultural, and Experimental. For Evis, participating in HOME2024 signifies her career “coming full circle.” 
Ucsd San Diego

Civic Design – DSGN 160: Open Enrollment

This studio course explores how to design products, services, and policies for complex socio-technical systems. The class will follow a human-centered design process that includes user research, concept generation, prototyping, pitching, and alliance building. Students will work in teams to design solutions to civic challenges affecting people in the San Diego region. This will be a good course for intermediate to advanced design students who want to build up their portfolio and to practice their skills with sketching, storyboarding, prototyping, and evaluating services for real-world problems.

As part of this class, teams will enter the Design for San Diego 2020 challenge (D4SD.org) and interact with other innovators, experts, and mentors throughout the city to address problems related to Mobility, Health, Environment, and Housing. Top teams will have an opportunity to present their work and win prizes at events in downtown San Diego!
How I Talked To My Daughter About Body Image

How I talked to my daughter-and myself-about body image

Design Lab member Shannon Master recently had her article published in TIME magazine's special edition on weight loss! Her work can be found on shelves across the nation from April 12 - July 12.

Below is an excerpt from Shannon's essay Does this mean I'm a real writer? where she discusses the article for TIME magazine.

"How I talked to my daughter-and myself-about body image...tackles important social issues surrounding body-image for young girls, their mothers, and women at large. It offers research on how mothers can not only help stop the cycle of negative body image in their young daughters, but also how moms as women themselves can work to improve their own body-image. I was surprised that the editors changed very little, except for the title, which is amazing considering this thing magically ejected itself out of me in a matter of days, rather than the weeks and months I can work on something that never sees the light of day. It looks pretty spiffy in its new home, complete with updated statistics and accompanying photos across an eight-page spread; eight pages of my words about how we can reframe our own body images as mothers, in order to help our girls have everything we never had—confidence and self-esteem with an unwavering sense of worth—in a frickn’ national publication."

Read more at shannonmaster.com
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